So I spent a few evenings trying to target a C# project for an earlier version of. Sponsored by Microsoft, Mono is an open source implementation of Microsoft's.NET Framework based on the ECMA standards for C# and the Common Language Runtime.A growing family of solutions and an active and enthusiastic contributing community is helping position Mono to become the leading choice for development of cross platform applications. Mono on OSX has a few known slow code paths for thread local storage and a handful of other small problems. On computationally intensive tasks (for example, doing image processing or video processing), expect Mono to be 70% of the speed of.NET. Mono's codegen engine is not as advanced as.NET's. Mono's current GC is conservative, not generational.
It is an open source implementation of Microsoft's.Net Framework based on the ECMA standards. From the developer: Mono is a software platform designed to allow developers to easily create cross platform applications. The actual developer of this free Mac application is mono-project.
Mono framework version supported for mac#
Mono for Mac lies within Developer Tools, more precisely IDE. NET values backwards compatibility, but it's not unheard of. That'd actually be pretty unusual, since. I thought I'd setup a local project in Visual Studio for Mac and then turn the clock back a bit to see if maybe how the code was implemented changed between. I saw an implementation of some C# code this week that looked like it should work, but wasn't producing the expected results for me using.